Unlocking Gaming Potential: The BREACH Odyssey - A Conversation with Founder Remigijus Zinys
Today, we delve into the exciting and ever-evolving world of gaming, as we converse with Remigijus Zinys, the founder of BREACH. From his humble beginnings in a small village to his extensive experiences in the gaming world, Remigijus has cultivated a fascinating perspective and a unique venture that promises to revolutionize the way we perceive gaming.
What inspired you to start this particular venture?
Throughout my life, I've always had a strong connection with video games. I grew up in a small farming village where I spent countless hours immersed in this digital realm. Whether they were loading from audio cassettes or playing on more sophisticated platforms, games have always been a part of my world.
My earliest venture was SPACEBAR.GG, a project where gamers could build custom PCs, learn about gaming culture and trends. As I got more involved, I found myself working closely with brands like Razer, HyperX, and Cooler Master, creating promotional content and getting to know the gaming community on a deeper level.
Then, I noticed a gap in the market. I realized that by linking a player's Steam account to the BREACH platform, we could access a wealth of information that would allow us to connect players of similar abilities and skill levels. This approach aimed to elevate the gaming experience, ensuring gamers are matched with other players who are on par with their skills.
The idea evolved from there, growing into a full-time job and requiring investments. After securing the necessary funds, we expanded the platform, adding a social activity feed and integrating features inspired by Twitter and Discord, all while maintaining our core focus on gaming. Currently, we're developing and polishing major features like streaming, voice chat, activity feed filters, tools for content creators to further consolidate all aspects of gaming, making everything readily accessible in one place.
What milestones has your startup achieved since its inception?
Since its inception, BREACH has managed to raise capital, launch an initial version of the platform, release early access video game on Steam, and secure accelerations with tech giants like Google, Amazon, and Microsoft.
What is your long-term vision for the company?
Our long-term vision is to become a comprehensive hub for gamers, offering a multitude of features and services. In the eyes of our investors, we are perceived as "Steam on steroids". Beyond that, we aim to support game development by providing publishing services for small studios and tools for game creation. As blockchain gaming gains traction, we also intend to incorporate these innovations into our platform, positioning ourselves as a gateway between traditional and blockchain gaming.
From his rural upbringing to his vision for the future, Remigijus Zinys is certainly making his mark on the gaming world. With BREACH, he aims to amalgamate all aspects of gaming into a one-stop platform, creating a seamless and enhanced experience for users worldwide. As we watch the story of BREACH unfold, we can't help but feel excited for what lies ahead in this fascinating intersection of gaming and technology.